Gaming without barriers
For many players, a standard controller is the barrier — not the game. Plaik was designed so that any movement you can make becomes a way to play.
Map what you can move
Custom mappings mean any repeatable motion — head tilt, shoulder rotation, a finger flick — can drive any input. You define the vocabulary.
Seated play
Upper-body and seated profiles are planned for launch. No standing, no full room needed.
Zero physical overhead
No gripping, no straps, no weight on the body. Fatigue-friendly sessions with adjustable sensitivity and gesture thresholds.
Our commitment
We are working with accessibility gaming communities during development, and we're offering product loans to organizations like AbleGamers and SpecialEffect so real players shape the feature set before launch.
If your organization works with players who could benefit from controller-free gaming, we'd love to hear from you: access@plaik.com.
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