Comparison

Camera tracking vs wearable trackers

SlimeVR, Sony mocopi and HaritoraX strap inertial sensors to your body. Plaik watches your actual body with an AI camera. Here's when each approach wins — and why we built the camera.

PlaikWearable trackers (SlimeVR / mocopi / HaritoraX)
What you wearNothing6–10+ sensors with straps
Sensor driftNone — visual trackingIMU drift; needs recalibration
Battery managementOne deviceCharge every sensor
Plays regular PC games✔ mouse / keyboard / gamepad mappingVR/VTubing apps mostly
VR full-body trackingRoadmap✔ native strength
Sitting-down trackingLine of sight needed✔ works occluded

Two different jobs

Wearable trackers are fantastic at what they were built for: keeping your VRChat avatar's hips and feet where your real ones are, even when a headset blocks the view. That's an avatar problem.

Plaik solves a different problem: controlling the game itself. If your goal is to lean-steer a racing game, punch in a boxing game, or aim in a shooter with your hand — you want your real body mapped to real game inputs, with zero suit-up time.

Also see: Plaik vs Kinect for the camera-based legacy comparison.

Sensors? Where we're going, we don't need sensors.

Get Early-Bird Price and be first to back Plaik on Kickstarter.